
When their far away world is struck by inexplicable natural disasters, all hope lies with two meek teenage friends who must dare to overcome their fears in order to bring balance back to their world and ours.
Follows the adventure of two teenagers, Tomiri and Odaka, and Odaka’s pet Choc, into the lush and natural world of Gaia now facing mysterious natural disasters. Armed with a map that holds the key to saving their world, they discover a link between their planet and Galia, with events on one affecting the other. Their quest to restore balance involves gathering magical stones, learning to master their Wadania inner force, confronting a corrupted leader connected to Odaka's past, and joining forces with Galia's young heroes. This epic tale combines themes of courage, empowerment, and the impact of change, reflecting the challenges of our modern world.
ABOUT OSU
Our story will follow Polaris and his family on their journey to win the Champions Cup and become the greatest spellcaster the world as ever known. Teen Spellcaster Polaris is a rookie in the Major League Magic after he gets noticed by a recruiter during a match in the underground league. Polaris and his family form team Polar and travel the world, competing in Magical arenas to claim the Spellcaster's Cup. With each match, Polaris will face off with other hi performing spellcasters. As competition intensifies, Polaris and other athletes will forge friendships and conflicts beyond the world of spellcasting. Polaris will realize winning the cup also means thwarting a power mongering sorcerer's plan to end the game as they know it and reclaiming his family's honor.
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The world of Spellcasters is one where magic has always existed. Sorcery is common practice in this modern world.
From mundane levitation to the humorous emoji summoning, magic as shaped our society in all things, including organized sports.
Young athletes from around the world aspire to become Spellcasters and rise to the level of the major league of magic.
Although anyone could theoretically be a Spellcaster, it takes qualities including athleticism, concentration, decision-making skills, dedication, eye hand coordination, stamina,, mana management and a great deal of training to be able to conjure any kind of potent spell. The players of the MLM have superior athletic talent and extensive knowledge and spell casting abilities.
Spellcasters are looked upon as heroes by the generation of younger kids.
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To cast powerful spells, a player also needs a crucial piece of equipment, a spell casting rod called a power wand. These finely tuned wands serve as amplifier and focuses their natural spellcasting abilities.
The Power wands are mounted with a selection of magically imbued rune loops defining the kinds of spell a wielder can create.
The Loop shaped runes are crafted with specific attributes, tailored to a wielder's magic style based on the seven MLM approved magic practices from elemental magic, beast summon, weapon summon, illusion, ethereal and protection magic.
Wandmakers combine 7 loop runes on a Wand. This lets a Spellcasters mix spells and create combos called looped spells. Loop spells are very powerful and hard to master, requiring talent, training and focus to pull off.
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Every Sunday afternoon t'ill night crowds and viewers gather by the millions worldwide to watch their favorite spellcasters compete in matches for the champion cup. The number one pro sport brings in a cheerful crowd of young and old and big MLM business and honor to their cities.
The MLM Sunday Celebration is an event that epitomize sportsmanship and magical prowess at its peak. Major League Magic Tournaments take place in one of seven stadiums built on strong magical essence points around the world. No two stadium are alike. Each is custom built and themed to their cities unique geographical location and culture.
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MLM Stadiums are modern marvels of technomancy. Each arena features unique architectural and magical elements such as; multi level planes populated with magical wall covers, mobile pillar corridors, portals and mana regeneration nodes, built to foster strategic and tactical combat as well as challenge spellcaster qualities like agility, speed and mana management.
As the players are eliminated in the course of a match, the arena transformes it's playing field layout and space into a smaller playing area forcing constant confrontation and resolution of a winner. A fast paced, energetic spectacle for every match.







































Odaka comes from a long line of great explorers. Unfortunately, it's also a long line of lost explorers. She has never met her grandfather and has only a faint memory of her parents. All of them disappeared over the years during various expeditions. Because of this, she has mostly been raised by her grand-mother who did everything in her power to eliminate any explorer tendencies in her. Insecure, Odaka grew up lonely because she was too scared to take any kind of risks. One of her two friends is her clumsy pet CHOC, who gets to hear all her deepest feelings and seems to share an emotional bond with her. The other or course is TOMIRI, that funny and strange boy who landed on her island a few months ago.
Odaka finds Tomiri fascinating. He seems so daring and free. She admires him for his willingness to face the unknown head on. She is grateful for every day they spend together as their friendship seems almost predestined, but she also wonders how long their relationship can last if she can’t conquer her fear of the outside world.
This puts pressure on ODAKA, who is more and more tired of doubting herself. The destruction of Accomodis at the beginning of the first season, becomes the catalyst she needed all along. This life-threatening event forces her to finally accept who she is and who she is destined to become.
ODAKA
CHARACTER TRAITS
World
Tree.
Creative & resourceful when pushed to the extreme. Very agile and strong. She learns by observation. When she stops overthinking things and follows her intuition, her natural skills come out.
Skills
Energetic push + Increase fighting Skills & connect to nature's energy.
Wadania

Tomiri is a mischievous and enthusiastic boy who enjoys exploring his surroundings. Always trying to impress everyone, he likes to show off new discoveries. He has the spirit of an explorer but unfortunately not the physical aptitudes. Indeed, he isn’t exactly up to the challenge yet. All he has in his arsenal currently are his taste for adventure, his cunning and fledging physical skills. But he is perseverant and is sure he can accomplish anything.
That is because his best friend Odaka is there to inspire him. In her, he sees all the attributes he is lacking; agility, reflexes and something else he can’t quite express. She has a special light inside that draws him to her. He just knows that if he is to carry on exploring the world, he needs Odaka to be there with him.
So, every day he tries to push her a little bit more out of her shell. Without Odaka, Tomiri knows he won’t achieve his destiny.
TOMIRI
CHARACTER TRAITS
World
Tree.
Strategic thinking. Knows how to organize people. Good mediator and great in reading people. Calm. Rational. A good investigator and in solving puzzles.
Skills
Increase vision senses + energetic web generation + ability to transmit his energy to nature.
Wadania

Choc is the last known member of a lost species known as Zoomers. They are known to be empaths; they bond with their OSU caretaker and mimic their emotions. Choc has bonded with Odaka and since then has been her confidant and friend. Choc follows her wherever she goes and always reflects Odaka’s true emotion back at her. It’s very hard to lie to someone if you have an empath with you.
CHOC
CHARACTER TRAITS
World
Forest animal.
Feels what ODAKA feels. Great mime.
Skills
He physically expresses in extreme ODAKA’s inner state.
Wadania

Shunned by his people and his beloved Amalia following the great portal debacle he created along with his friend Krulius, Navuk extracted himself from society and became a hermit. Since then, he has been living alone on Accomodis, wandering and avoiding people’s gazes. Desperate to get back in Amalia’s good graces, he searches for a way to make up for what he has done. This obsession consumes him day and night. When Galia begins to feel the effects of the planet’s meteorological collapse, Navuk is the first to see this as the beginning of the prophecy and his chance at redemption.
NAVUK
CHARACTER TRAITS
World
Sky.
Powerful Mage, generous.
Skills
Clairvoyance Vision & protective dome & healing.
Wadania

A bon vivant, TAOBAO likes to laugh and have a good time. When he’s not trying to break a speed record, he is pranking someone. An adrenaline junkie, he seems to have a complete disregard for his own life. But in fact, for him it’s all about estimating the risks and pushing the boundaries. He wants to be the fastest creature on Galia. It’s partially an ego thing, but also about respect. Although he enjoys goofing off, he takes respect very seriously.
From the moment Taobao enters Odaka and Tomiri’s lives he brings levity and wit to tense situations. His snappy one liners often mimics what the audience is thinking.
But TaoBao is more than he seems, behind his happy-go-lucky demeanour, he hides a secret goal. Taobao is there to inspire, and help unite Odaka and Tomiri’s psyches.
TAOBAO
CHARACTER TRAITS
World
Sky.
Lightning speed runner. Fighter who tends toward the light or no armour and prefers agility, cunning, daring and technical skill to sheer force. Tends to be rogue-like in his trappings and is often used to evoke the Rogue archetype.
Skills
Enhanced speediness and agility skills+ Accelerated Perception(process information at such speeds that time appears to have slowed down) + animal Wadania connection.
Wadania

Amalia is the spiritual leader of all who inhabit Galia. She is the oldest being on the planet, and every creature great and small looks up to her for guidance and wisdom. She is the representative of the sea on Galia’s counsel, a group of wise Osu that preserves rules and traditions and steers every inhabitant on a path of peace and respect. In fact, she is the unofficial leader of the counsel, presiding in all manners great and small and even negotiating peace treaties between competing factions.
It is widely believed that without her interventions, Galia would have fallen into chaos a long time ago. Her calm and Zen master demeanor sometimes leads people to underestimate her true power. In fact, her level of Wadania is higher than any single individual being on the planet making her its alpha.
But she has vowed not to use this power and therefore
tries to influence the course of Galia’s history as gently
as possible.
AMALIA
CHARACTER TRAITS
World
Sea.
Powerful Mage, telepathic power over OSU.
Skills
Advanced telepathy + Healing.
Wadania

A great warrior and military mind, Eolia has become through the years, Galia’s sworn protector. If someone dares to threaten Galia, Eolia will be there. Serious and stern, she doesn’t enjoy frivolous activities. But unlike Amalia, she allows herself to interact directly with the Osu. Although a master in the arts of fighting, and strategy, she abhors violence and apologizes to each enemy she bests.
EOLIA
CHARACTER TRAITS
World
Sky
Masters all forms of combat.
Skills
Increase fighting Skills + Energy blast strike + infuse boldness.
Wadania

Krulius is a conceded and conniving scientist with only one thing to prove; that he is better than all other Osu.
He especially wants to better Amalia who he considers a bad influence on Galia. The “live and let live and everyone is equal” philosophy that she tries to impose on the world disgusts him. Not all creatures are created equal and it is futile to pretend otherwise. Some, like himself, are made to rule with an iron fist. The people of Galia need "guidance" and he is just the one to give it to them.
KRULIUS
CHARACTER TRAITS
World
Tree.
Creative & resourceful when pushed to the extreme. Very agile and strong. She learns by observation. When she stops overthinking things and follows her intuition, her natural skills come out.
Skills
Energetic push + Increase fighting Skills & connect to nature's energy.
Wadania

Krulius is a conceded and conniving scientist with only one thing to prove; that he is better than all other Osu.
He especially wants to better Amalia who he considers a bad influence on Galia. The “live and let live and everyone is equal” philosophy that she tries to impose on the world disgusts him. Not all creatures are created equal and it is futile to pretend otherwise. Some, like himself, are made to rule with an iron fist. The people of Galia need "guidance" and he is just the one to give it to them.
TIBOR
CHARACTER TRAITS
World
Sea.
Destructive Warrior.
Skills
Special Brute strength & capacity to summon your worst fear.
Wadania

What corrupts the heart of a man? What makes him turn on everything he believes in? What turns him to go from a simple explorer into a ruling conquistador? The answer is always the same… Greed.
When Faldan crossed the portal from Galia to Gaia, he had no idea what to expect. Part of him hoped to see a planet similar to his, a lush planet where creatures were in harmony with one another. Instead, he ended up on Earth, 1890. There he saw a world that seemed primitive to him. When the portal collapsed, he knew he’d get no help from his home.
He started investigating this world. More and more he realized that they were beneath him, but also on the cusp of a new era of discovery. He decided to help them along. He befriended major political figures of the time and impressed them with basic Galian “technology”. Like Englishmen bringing metal pots, hatchets, and mirrors to the new world, Faldan brought basic Galian inventions that impressed Presidents and Royalty alike. What began as him showing off to heads of state slowly turned into them asking for his counsel. This new importance triggered something in Faldan. He liked this new sense of power, and he wanted more.
FALDAN
CHARACTER TRAITS
World
Tree.
Explorer, Anthropologist and sociologue.
Skills
Mind Slave & steal nature energy.
Wadania

MEDO
GORGO
FRAKA
NEKO
They lived in the shadows, banished and unwelcomed wherever they went. NEKO unites Fraka, Medo and Gorgo to survive. They live as free spirits close to ODAKA’s tribe and survive.
When KRULIUS crosses their path, he will give them a purpose. They will support his cause, feeling stronger and more powerful as a result.They will follow his instructions until the end of season II, when they realize they have been manipulated. Subsequently, they will decide to stand on the side of good in order to redeem their reputation.